SSF2 Bug Reports
Welcome to the Bugs Report page for SSF2! Here you may view the list of bugs. The latest bugs from the latest version of SSF2 can be found up top. The older bugs are listed towards the bottom.
If you have your own you'd like to submit, please visit the submit page here.
Version 0.5b
Technical:
[???] General Problems for Multi
[???] Mapping shift as P1's shield and holding lets P2 control player 1.
[???] Minimize your Play screen as small as you can but you still have to be able to play the game xD Then grab your opponent. Your opponent will freeze (for a short time or forever).
[???] When rolling with Naruto at the ticking-up part at the right of the stage, you fall through the floor.
[-] Prevent dash attacking off cliff
Character:
[???] Reducing damage from Kirby's Final Smash
[???] If Ichigo uses his down smash and kirby uses his FS, then Ichigo is stuck doing his down smash (it rotates) until the FS ends, then he just stands in place as if the FS never hit.
[-] there are holes in link when he spins with his sword
[-] Link's bombs should explode on their own after a while.
[-] Link should only be allowed to throw one Gale Boomerang at a time.
[-] By pressing left during the time that Sonic is in the controllable phase of his Down Special, you cannot change his direction right, and simply keeps rolling left until he reaches a ledge
[-] Pausing while Link's bombs are in the air makes them explode.
[-] Sonic's down dodge looks retarded and lasts WAY too long.
[-] It takes way too much charge for Link's arrows to go anywhere.
[-] Weaken Ichigo's projectile, but give it insane priority.
Version 0.5a
Technical:
[X] All powerful grounded physical attacks should add stun to both the user and the hit for a while before sending the foe away. Not aerial attacks. Also it should not be influenced by damage percentage. It's all in the damage it does.
[X] Meteor smashed foes should not bounce so high. And they shouldn't be able to move until they hit the fround AFTER the bounce.
[X] Setting the Stock count on the character selection screen does not work as apart to changing it from the options menu.
[X] Dust does not go the right way when running left...
[X] Picking up items
[X] Charge Moves
[X] If your Kirby an someone rolls on the the stage they will freeze if you inhale them
[X] If you get stuck in between Ichigo's down smash and Fire Mario's down B, or any other long-hitbox attack and fire mario's side B or Lloyd's down B, it will do about 500% damage in 2 seconds if you get stuck between them.
[X] Smash Ball AI is way off. The smash ball should not follow you, it should go it's own way, flying randomly, slowly. The smash ball shouldnt speed up when leaving either.
[X] Shield+Up should make you jump right out of it. (No, not with invincibility)
[X] Shielding shouldn't murder the momentum from running.
[X] Back-dropping from a ledge starts you off pretty far from the edge, almost like a teleport.
[X] You can inhale a Kirby while he has someone in his mouth...
[X] Make invincibility last the whole time on down dodge and half of the time on side dodge. This way attacking out of them isn't broken, but it doesn't break the invincibilty. Also don't let us attack out of down dodge at all.
[X] Airdodges and hurt animations should cancel when you hit the ground no matter what. They should have extra getting up lag, though.
[X] Fan needs SFX for hitting. It should also have less lag. The hitting animation should be 2 or 3 frames tops, other items should take more.
[X] Fans should pull enemies in toward you.
[X] Fans shouldn't affect your aerial attacks. You should be able to use them while holding one.
[X] Down smash and up smash shouldn't be affected by you holding a fan.
[X] Lulz, that's not what I meant by invisible wall. Play Brawl to see what I mean. It's impossible to dash attack, dodge, shield, or walk (or crawl for that matter) off the ledge. The only way out is to be aerial, use a b move (in some cases that doesn't work, like Ike...), or be aerial.
[X] Objects don't hurt the Smash Ball.
[X] As a general rule, projectiles will usually have lots higher priority than physical attacks.
[X] Ichigo's B should hit twice if you're close enough. Once at the base of the sword, and another by the projectile. tl;dr, make it 2 separate attacks.
[X] Reset rotation at the beginning of aerial attacks. Prevent rotation from happening during the duration of it. Do the same for the falling animation after hurt is over.
[X] If a meteor smash clanks with an attack, the foe shouldn't still be meteor smashed.
[X] The "very hurt" and "extra hitstun" for that should be separate for final forms since they experience high knockback later on.
Character:
[X] Link's bombs shouldn't be able to HIT him, they should only be able to HURT him. Like if he throws them down it shouldn't explode until it hits the ground and if he's near it, he takes damage.
[X] Link's bombs shouldn't go even close to as far as they do when they're thrown.
[X] When sonic turns into super sonic, if you pause right when the emeralds disappear he turns back into sonic and go's through the whole process of transformation again.
[X] Mario's Firballs should go hadly any distance, and after every bounce, the bounce should get smaller. Just look at Mario's Fireballs in brawl
[X] Naruto's fully charged rasengan does 28% and FS Naruto's fully charged rasengan 19%!
[X] K"Small Charakters" like Mario Sonic and Kirby, can't walk up the steps on Hyrule Temple.
[X] Holding inhale, and right or left at the same time cancels inhale after a while.
[X] Link's boomerang should be Directionally Influencable. Press sideB and up/down and it should go in that direction.
[X] Link's boomerang should go through walls on its way back to/past link.
[X] Kirby's upB projectile is too strong
[X] Mario's downB off of an edge will not make you go any lower than before, unlike when started in the air.
[X] Using Link's dair will always start you off with some momentum to the left
[X] Naruto shouldn't be able to move while summoning the clone during his Down B.
[X] Sonic's homing attack shouldn't follow fans. Unless he likes them. But he doesn't. So it shouldn't.
[X] Demon fang is too strong.
[X] Link's upB should go upward faster than it does right now. Also, make him go up during the duration of the whole attack, don't do that silly pause at the end before the last strike.
Version 0.4b
Technical:
[X] The kirby jump glitch (use all of your jumps, then your upB is still existant, it just fixes itself. You go slow, then really fast.
[X] Throws do go far enough even at high damage rates
[X] When hit into the pillar (next to the hole where you can drop down to the lower floor on the right side of the stage, if Link dash attacks someone into it, they will fall through the floor.
[X] Her is a MAJOR thing that needs to be fixed. In real smash, when knockback is made, they go in a diagonal direction. In all the demos, knockback makes the characters go to much to the side, like when you hit someone and they roll along the floor...
[X] The spikey part of FD under the curve on the left can be used as a platform, and teleports you up or down randomly if you move too far toward the middle of the stage
[X] when i was playing against Level 9 Lloyd on test stage one with sonic, i was playing, but then suddenly in the middle of the game, the camera didn't focus on the players anymore, and focused on a little obove the left side of the screen.
Character:
[X] Mario's fireball rolls like a bowling ball sometimes when hitting around a curve.
[X] team battle bug on kirby
[X] When Mario drop from a ledge and quickly uses an "upperB" in an enemy close to the edge, Mario will hold on the edge and the enemy will penetrate the ground getting KOed.
Suggestion:
Version 0.4a
Technical:
[X] I was playing as Lloyd on Final Destination against AI Mario. I used the Sonic Thrust, went past Mario, turned around so as not to fall of the edge, and fell through the ledge, frozen.
[X] Can skip the audio function if you right click and click 'Forward'
[X] After Kirby spits someone out, if they do the roll get-up, they can do it in midair.
[X] Using Kirby's inhale to get the smash ball gives the player inside the star the smash ball.
[X] In team battle, character like Kirby, Link, and Loyd can use their final smash on their own teammates.
[X] Platforms are solid objects from the side.
[X] Hits should never go through shields. If they HIT the shield, the person shielding should be pushed back a bit.
[X] The indent on the left side of the pillar in Hyrule can be used as a platform, although it's hard to get in it.
[X] Pausing while a character is in Link's Final Smash changes which frame of their hurt animation is used while in Link's FS.
[X] when you grab someone when you try to throw them the can attack you and the throw will be canceled
[X] when lloyd hits someone with falcons crest but then at the same time being hit you can move around doing lloyds falcon crest until its over for an example when he has the huge circle under him you could jump around doing that
[X] Use Marios Cape when someone is hanging on an edge! The opponent will turn to the other side, but he will still be hanging on the edge.
[X] Cook Kirby Glitch
[X] taunt in air glitch
[X] Side dodging off of the edge makes you jump extra far.
[X] ok I was Sonic up against Mario at the Battlefeild, and Mario was near the edge, so I ran and grabbed him. I fell off but Mario stays on the battlefeild and he stays in the position of being grabbed.
[X] Tammates's attacks can clash
[X] Teams changing for some reason
[X] Throw glitches.
[X] the new items get stuck in the floor. also the smash ball switched its picture witht the item. i will also try to get the floating item picture as well
[X] When I was Llyod I did FS , but got hit before it could start with the exploding circle and when I came back I finished my FS
[X] Bomb-item-picture switch - item also spins uncontrollably this is another bug following the smashball - item switch
[X] If you make the AI run into the raised part of the ground (from the right side running to the left) while you shoot arrows right in front of the pillar, the game will freeze and "A script in Flash Player is causing your computer to run slowly" will appear.
[X] Serious problems with Team Battle mode. Characters randomly swap teams and there's nothing players can do about it.
[X] Sonic got stuck under Final Destination.He was in his walking pose under it.I think more characters have the same effect.
[X] When Kirby does his specail and another Kirby does the the block/harden type move, that Kirby doesn't get attacked.
[X] The spikey part of FD under the curve on the left can be used as a platform, and teleports you up or down randomly if you move too far toward the middle of the stage.
[X] Using Kirby's inhale on a character while they are holding the ledge, then spitting them out, causes them to freeze in the star.
[X] Grab opponent then pause. Zoom in and hold grab keys. Resume and the grabed opponent freezes.
[X] I was fighting Link and Sonic in Whispy Woods, and I ate Sonic and spit him off the edge, he is still a star, and I have been fighting for well over a minute after this.
[X] Shields dissappear
[X] Crack in Whispy Wood's Background. (Screen Shot)
[X] Mario can grab item out of death pose (I don't know about anyone else)
[X] Sometimes players on the same team can collide their attacks.
[X] link's final smash sometimes makes him go upward a bit and then he and his victems are stuck there.
[X] Typo in credits: Bacgkground by (Next to Final Destination)
[X] The AI shielded while I was inhaling him (while he was going toward my mouth) and he kept shielding, but could walk and attack normally.
[X] When you're holding on a ledge you're invincible, no problem here. But if you drop down and jump on the ledge quickly you will still be invisible, repeating this makes you invincible forever, making it easy to evade Kirby's FS and FinalForms.
[X] When a fo is grabed in the FF form, and lose this (the FF), he dissapear. (look at the screen shot)
[X] If you are using a FF taunt, and then your bar go by, the animation of the normal form taunt will start (from the begin...) It spend time, making you vunerable.
[X] sonic, link, and ichigo freeze
[X] if you make the screen small and then activate a Final smash on 4 player, the sides don't get the dark affect
[X] Ichigo and Kirby's Bankai glitch
[X] If you grab Ichigo or Lloyd while they neutral-special-cancel roll, they will freeze if you don't hit them.
[X] You should be invincible during the roll animation when you cancel a charge.
Character:
[X] If you use a fireball right when your opponent is in your face, it makes two explosions.
[X] You can grab Kirby out of his rock form even when he's invincible like after he revives
[X] With Link, you can only grab a certain amount of bombs out
[X] Using Sonics downB in midair, then landing, makes you freeze in place when you land, then eventually lets you move.
[X] Link's down smash is currently programmed as Toon Link. Link should not speed up falling when he pulls out his sword.
[X] Link's side smash does no knockback...
[X] Link can grapple grab people through walls.
[X] Link's down air shouldn't meteor smash. If you really want him to, only make it when his sword FIRST COMES OUT.
[X] Link's bombs can't go through the bottom of platforms.
[X] Link's air speed should be a bit faster. Maybe 25% faster.
[X] Link's down smash should count as two attacks, this way, we can occasionally get lucky and hit with both sides.
[X] Jumping under test stage two, and using kirby's FS will pull characters through the wall that are above ground, the spit them out and they will go through the floor.
[X] Bombs won't break the smash ball.
[X] Link should be allowed to get hurt by his own bombs.
[X] When Mario transforms into Fire Mario, the transformation bar appears before the game lets me do anything, wasting 1/8 of the allotted time that I could have used to beat up my opponents. Super Sonic has the exact same problem.
[X] When Mario attempts to grab an opponent, his clothes go back to the old style.
[X] mario changes to old mario sprite when lying down
[X] Link can grab any charakter through the big stone on the Hyrule Temple, from both sides., like Kirby can inhale any charakter.
[X] Kirby spitting out while walking off edge RIGHT before grabbing ledge
[X] Ichigo and Kirby can freeze if you pause right before their Down + B attack lands.
[X] Lloyd Guardian can parry teammates attacks
[X] cape edge hang
[X] Link's Up B should only hit once when he's on the ground.
[X] Sonic dair trajectory
[X] Occasionaly Mario's shield is invisible
[X] By using Kirby's hammer in the air, he gets a small bounce effect, almost like a jump. This can be repeated over and over again for almost unlimited horrizontal recovery.
[X] using Link's boomerang in the air causes him to undergo free-fall, as if he used his Up Special; this should not happen.
[X] Link's D-air (again)
[X] Lloyd's demon fang goes extra slow and shakes vertically when used on Battlefield's platforms.
[X] The Kirby glitch with auto inhale is still present (inhale someone, run off the edge, spit them out RIGHT before you grab it, then on the ground, inhale again)
[X] Kirby's FS freezes people in the ground for a bit before it launches them up.
[X] Kirby's hammer on the ground does insane knockback.
[X] Kirby's up smash is too fast.
[X] Kirby's up tilt looks like he hits twice and it's waaay too fast.
[X] links down smash do 40% of damage!
[X] Kirby spitting out someone while their FS is ending causes the star to not move and leave the detransformed player immobile and die after it releases them.
[X] Fire Mario cannot drop from the ledge.
[X] Mario's cape doesn't give a good enough vertical boost at the end.
[X] Kirby's upB doesn't meteor smash or combo.
[X] Mario's up air is like an extra jump, it shouldn't give vertical boost.
[X] Super Sonic wavedashes automatically with his all of his smashes
[X] Super Sonic's recovery should slow down toward the end and should be shortened in length
[X] If fire mario is spit out, then gets right up and uses fireballs, they will come out behind him.
[X] Super sonic's neutral combo's first hit hits twice, as well as Sonic's. (facepalm.jpg)
[X] Link cannot use bombs when he has a smash ball.
[X] Super Sonic's side B is a OHKO if you dont get hit by his wave leaves
[X] Kirby Inhale Glitch
[X] Kirby's Final Smash under a platform.
[X] Lloyd's side b cancels momentum
[X] Mario's dair should be a weak spike. Thats what his foward air is for.
[X] Fire Marios dash attack doesn't slow down like regular Marios
[X] Mario's up air and Lloyd neutral air are extra jumps. they shouldn't gave any vertical boost.
[X] Sonics normal combo is too strong. (It is stronger than his smash)
[X] Lloyd's grab>attack Cheapness
[X] About the arial attacks of sonic, I think that the up and down ones are crazy and hard to control. The up one should not go sharply up but go only a little and the second phase is to fall slower. The down one should pause before you go down.
[X] When Bankai Ichigo uses his stand Special move there's some dark waves around him that damages the enemies, but thats not the glitch. If someone throw any projectile ate the waves (like Mario's fireballs for example) Ichigo Swing his sword and the attack don't come out.
[X] Mario's Neutral air is overpowered
[X] Ichigo's down smash is fail right now, but it's an easy fix. Just make it a move that does multiple hits, similar to Lloyds down smash, but knocks them up at the end.
[X] On lloyd's FS, it only hurts the character and shakes the screen on the first attack, but not on the others. don't change the amount of damage that the attack does in all, though.
[X] if kirby inhales someone and grabs a ledge at the same time the inhaled character is trapped in kirby's mouth and he can attack and inhale other people and the person thats trapped only gets out after using inhale sevral times
[X] Kirby escapes after kirby swallow him
[X] Mario's "intercourse" kick (neutral air, it's actually called a synonym for the word but there are children here.) should have the current hitbox out for the first moment his foot is fully stretched. Any time after that, there should be a weaker hitbox with sucky knockback. This way it isn't a godmod
[X] If you are in midair and are not holding left or right while kirby's inhaled opponent leaves his mouth, kirby flies away with lots o' momentum.
[X] in kirby's normal mario form, kirby's fireball always comes from the right side of the sprite (both in air and on ground) when facing left or right
[X] when mario is in his final smash his combo takes out too much, and is it me...or doe he hit 2 extra times?
[X] Kirby can inhale players that have been caught in either Loyd's Final or another Kirby's Final.
[X] When link neutral throws items, they float in the air for a while before going.
[X] Mario's Fireballs leave WAY to long after the fireball should come out
Suggestion:
[X] There should be no effect for folk being hit by Kirby's FS to avoid major lag.
[X] Just wandering if you could tone down Lloyds FS a bit, also, it still damages those not caught by the attack. If that is supposed to happen, could you tone that down a lot please.
[X] Link's Sprite during his final smash shouldent look like he's from ocarina of time
[X] Final Destination needs a bigger background, or it should be looped. On Fullscreen downloadable version, there is a white background on each side.
[X] make it so that sometimes the capsules explode when thrown and sometimes the capsules have the smash ball
[X] Mario's Fireballs
[X] Please add a sound, when a charakter hits a shield just in the moment in which the attacked chara activates his shield. Like in Brawl.
[X] Make CPU use Up+Special more often
[X] Try to work on hitting smashballs and shields, they should behave more like they are actually there and not somewhere in the background.
[X] The period of invincibility after a respawn should be reduced in length.
[X] Mario's Kick at the end of his combo does too much knockback.
[X] Use for Links FS a bright shot before he attacks someone, like in Brawl. Every charakter which is in this bright shot gets attacked by Links FS. The shot must be one line!
[X] When Link does his side smash, there should be more lage time on the first hit so there's more of a chance to do the second hit.
[X] I'm not sure if it's a sprite problem, but Link doesn't have his infinite stab combo.
[X] Also, slow down shielding. It's really instant and should have a small delay before stopping and before starting.
[X] Link's Up Special on the ground should have way more knockback. Please refrence Melee Link's Up Special instead of Brawl's, because Brawl Link Sucks.
[X] Link's Side Smash should do way more knockback. Link's foward air brings him foward too much. Link's nair does way too much damage.
[X] Please stop all animations, including the glowing thing in the Final Destination and the Smash Ball fire, when the game is paused.
[X] Hyrule temple and Whispy Woods are too small compared to the Melee versions. Brawl's versions were too small too, and no one really likes the small Brawl versions. Make Melee original size versions. Would it be possible to add blowing to the tree later on?
[X] when u pause the game while only CPU r fighting, u cant control the camera
[X] links down air gos downs and never stops.. i think you should make it stop after 3 or 2 sec.
[X] Link's D-air
[X] Kirby's grounded hammer should have a longer delay on the first frame and play the rest fast.
[X] weaken link's up smash
[X] when you charge a move in final form and switch back to regular form, the power bar stays on the screen!
[X] random stage selection if possible
[X] add team battle if possible
[X] on Sonic's down aireal, it should go WAY fast
[X] Give sonic's homing attack, downsmash, and up smash(should be changed to brawl) after images.
[X] Whn you press down when hanging on a ledge you fast fall. However in Brawl melee and ssb64 if you press teh direction away from teh ledge you fall normally.
[X] Also give links forward smash's first hit more knockback so that the second hit isn't required to kill them.
[X] Make a 1 key shortcut to grab.
[X] with mario, make it possible to move side to side with his down special
[X] When Kirby's neutral air chashes with an attack, Kirby always seems to win. Can you lower those chances on that move?
[X] add air poses for neutral specials
[X] Link's Arrows don't go even close to as far as they should. Just looks at Brawl. In Brawl, they go MUCH farther at full charged
[X] Make links up special on ground chargable
Version 0.3c
Technical:
Character:
Suggestion:
[X] Add a smoke trail behind you when dashing
Version 0.3b
Technical:
[X] The crack on Final Destination is still there, it just flickers now.
[X] HOW TO FIX ALL COMBO SITUATIONS: Make a cod for an attack that does absolutely NO KNOCKBACK. Then insert that code for all the attack frames of a combo except the last. (they should still flinch though)
[X] CONTROLED FLINCHING: When you do a fullycharged smash on someone they flinch for less than half a second and then they can pound you. So make a ratio where: The lower your damage, the longer you FLINCH (not knockback) for powerful attacks.
[X] If Kirby Sucks Up a character who just broke the Smash Ball, the Flame will stay until spit out.
[X] If Kirby inhale you with ichigo's FS, you will freeze and you can't even move!
[X] Kirby FS Glitch
[X] lol, hold sheild forever. Watch it break. Hold it while your stunned. When your un-stunned, just keep holding it. Watch the sheild bre- O_o It didn't break. Fixplz.
Character:
[X] Allow Kirby's inhale to cancel with shield
[X] Mario's downair should be multiple hits
[X] Mario's double jump is fail. He goes up quikly and goes down just as fast. He should go up the whole time during the animation.
[X] some animations are different then the one on archive (mario's walk and fireball for instance)
[X] Sonics side o attack in super form, shows the little wave when it hit a person, backwards if you attack from the left.
[X] When super sonic use his UpB in a platform, he doesn't go up.(screenshot)
[X] you see white spots when kirby uses bankai ichigos bankai B move when not fully charged and fully charged
[X] sonic's land
[X] Make Kriby's second hit a meteor smash, and give the first hit of it A SET KNOCKBACK NOT DEFINED BY %, and also apply that code to the first hits of comboes.
[X] At the end of kirby's FS there should be an explosian knocking all enemies away while making items come as well
[X] Fire Mario's upB should do more damage, and combo (more coins) better.
[X] Sonic's side air should be a spike.
[X] Super Sonic should float higher up from the ground.
[X] Sonic's neutral combo's last hit doesn't hit if the opponent is hit with the whole combo.
[X] Homing attacks should follow the smash ball.
[X] When sonic uses his final smash and then use his front air, it just k.os then even with 0%
[X] Mario's down air should be estremely small knockback spikes, and the final should have average knockback, and still be a spike.
[X] Mario's upB has a frame that gives coins while falling.
[X] Fire Mario's down special should be stronger at the peak of the fire effect at the frame where the fire is at his highest, and he should have super armor while draining.
[X] Super Sonic's upB occasionally skips the falling frames and falls inside the rising frames (the frame where he looks up and is in yellow energy)
[X] Fire Mario's fully charged fireball comes from above his head.
[X] Enemies don't follow Mario with his uppercut.
[X] Lloyd is sometimes hittable and can even get knocked out while performing FS
[X] You can B-cancel Sonic's down B. You should make the momentum carry more when B-canceled should you decide to keep this in.
[X] Lloyd's FS can sometimes trap a character indefinitely until you use your final smash on that character again.
[X] Ichigo's down air sends the opponent up.
[X] After Kirby's FS, if you have under 40%, then you can use Sonic's down air to even out the momentum and stay in place.
[X] Mario's up+o doesn't go high enough. Its hard to survive with him when your falling.
[X] Mario's capre does not lag enough in the air and actually makes you end up lower after the move is done than when it was initated.
[X] kirby's up+O attack has more knock back than his smash attacks and his hammer should knock people further away
[X] when kirby inhales a foe and copies or spits them out they take no damage
[X] If Lloyd's FS misses in some cases, the animation still continues.
[X] ichigo down grab is to slow
[X] When Lloyd activates his FS, he and the target can still be hurt before the FS animation starts. If he or the target do, the FS animation still plays. This also happens when you dodge or shield it.
[X] Lloyd's side B should have have SUPER ARMOR frames, not invincibility, and they should have been AT THE END OF THE ATTACK, when he cannot move, instead of when he charges up all of the way.
[X] Grabbing Lloyd makes a small grey image appear behind him
[X] Opponents can be hit out of Lloyd's Final Smash near the beginning
[X] Make Ichigo's sideB cancel all, and I mean ALLLLLLLLLLLLLL. Vertical momentum. Possibly allow it to be B-canceled so he can recover further?
[X] When Kirby uses his Final Smash while an opponent's move is being charged(only referring to ones that have the green charging bar), the bar stays in place while the opponent moves to the pot, it disappears once Kirby dishes out damage.
[X] Mario's forward air attack should be a meteor smash
[X] when charging Lloyds "B" move in the air you can sidestep IN THE AIR by tapping left or right. Sometimes stays floating untill puched.
[X] If your wondering why Mario's dash attack doesn't seem the same as brawls, it's because he is supposed to slow down while sliding, into a complete stop. ;)
[X] Using the first hit of kirby's combo while touching the enemy and facing away teleports them in front of you.
[X] Lloyd's final smash sends foes flying in total random directions.
[X] Using all of Kirby's jumps and using his recovery causes you to descend very slowly.
[X] Kirby's final smash should only damage foes trapped in it, not those who walk on the pot.
[X] If up Up Special is used in Mario's ff, he gets a extra jump if it runs out
[X] Lloyds Up final special covers to much distance and can possibly get you back from a near death
[X] Kirby's hammer needs a speedup, and should break all momentum.
[X] Kirby Over A
[X] Kirby foward smash has to much range
Suggestion:
[X] make sonic turn around slower when going full speed, and if possible give him an animation for turning around at full speed
[X] you shouldn't fast fall automatically when dropping from an edge
[X] Aireal attacks should not be so powerful, execpt a few.
[X] Spikeing needs to be easyer! It's immpossible!
[X] could the animation go faster (no new sprites), yet let the attack keep it's attack time?
[X] Ledge things: you should be invinceible when you grab the edge for 2 seconds, but you shouldn't be able to move either. after 2 seconds of invincibilty you can move, and you can be hit. when your rolling up on the ledge, you should be invincible. and before you jump from the ledge, there should be a brief delay before the jump, and they should be invincible before they jump.
[X] Sonics neutral o attack takes too long
[X] Jus tlike the conrtols, options like how many lives you start with and item frequiencies, should be saved too.
[X] I don't like Lloyd's range in FS, make his ice sword have a range to it when he's trying to do his Final Smash.
[X] Character's jumps are a bit faster than their walks, and they also even go faster when they jump if they were walking before.
[X] Mario should be stronger
[X] sounds for when charging attacks.
[X] Make Kirby Rock Grabbable
[X] A final form is supposed to be "all powerful"; how come I'm still getting KO'd so easily, I should barely flinch when at 50% in a final smash form...
[X] ichigo's side+o move, when he diseapears and reapears, the people in the middle don't get hurt, you should make a horizantol line so ichigo goes really fast and hurts alot of in a horizontal line of him
[X] Add side stepping.
[X] Make more smoke come from a char when there damage is high and they get hit real hard
[X] Make the shake for a "powerful attack" not affected by percentages.
[X] Sonic's down aireal should go at an angle
[X] Speed up acceleration toward Kirby's mouth during inhale, and do not make the foes go into the hurt animation. This way, you've fixed the swallow glitch, and made it more like brawl.
[X] Mario's neutral combo does too little damage and too much knockback halfway through.
[X] Make Fire Mario's moves more fiery
[X] Sonic seems a bit too powerful, that's the kind of damage that Ichigo should be dealing out, not Sonic.
[X] Fire mario's down air should combo if hit in the small hitbox with extra knockback, and be a meteor smash STRAIGHT DOWN NO MATTER WHAT.
[X] Sonic's forward air P should metor smash or spike.
[X] Back Button to Stage Selection
[X] Grab command should be attack while sheilding.
[X] Super Sonic's down special and up air should TRAP OPPONENTS IN THE TORNADO, doing NO damage until the end, when it does 7% and knocks trapped foes upward.
[X] characters should be able to break out of being grabbed early and kirby's swallow attack
[X] sonic side air should be his spike
[X] Mario's cape should not have knock-back or hitstun (it should have 10% damage and flip the opponent around without moving them unless they were already moving at least somewhat horizontally, though).
[X] slightly the decrease the range of kirby's standard p combo and neutral p in the air
[X] super sonic tornado should suck in opponents and do more damage
[X] ichigo's fs up+o attack doesn't hit anybody on the ground change it or improve it
[X] Characters should not go any higher than they were before when using up air attacks.
[X] SLOW ALL CHARACTERS DOWN WHEN IN THE AIR. THey all fly through the air when they jump 100% faster than when they run... That's not right.
[X] Make rapid hit moves... well... hit more rapidly. (Such as Mario's down air, and the like).
[X] i think projectiles for loyde and ichiago should be weaker
[X] Grabs
[X] decrease the knock back of kirby's first punch in his standard p combo
[X] Lag, we need rights amount of it, and we need it to be done right. First of all, for all the frames that have any kind of motion blur, those frames needs to be alot faster, or there's no point. I suggest making a default delay time for all blur frames, and then you can adjust frames that have no blur for lag.
[X] Make Sonic less powerful, he is both strong AND fast
[X] OMG JUMPING!! It's in pretty bad shape in this game. You can move to freely. In one jump, you can leap 3/4 of battle field. you should be able to leap only about 1/4 of battle field.
[X] Make Kirby's down standard attack go forward
[X] It would be cool if characters could ground dodge. Like in brawl when you hold shield and press down.
[X] Kirby should be more floaty.
[X] 0.7 damage ratio should be 1.0 and base it from there.
[X] When a character is transformed, kirby swallows the FS move, and that is WAY too cheap. Should just swallow normal move even in FS form
[X] About Mario's cape (I know, it's been said before, but I want to make sure it was properly addressed.
[X] well, in brawl, when you use sonics recovery move, you aren't allowed to use specials until you hit the ground or water.
[X] sonics down areial should have a limit, and shouldn't go until he hits the ground if he is very high in the air
Version 0.3a
Technical:
[X] kirby's netural o move
[X] When you try to dash it walks for a second before dashing.
[X] at times, the "drop-through" platforms (three in battlefield) are blocking projectiles
[X] It's hard to see the charge bar when the view is far away.
[X] Throws
[X] After a shield break, you get unlimited shield (if you keep using it).
[X] A character freezes when moving while shielding and while button mashing.
[X] If Kirby has a final form in his mouth, when they detransform, you have a glitch similar to "soul stealer" for melee. If you jump, then the other character excapes, however.
[X] If Mario capes a smash, the knockback goes in the direction the smash was facing before.
[X] When i use FS and the time is running out, the dark effect still occur in character screen
[X] All controls are set to undefined if you click on controls while the game is loading. When the music's loading, it renders right through the control screen...
[X] Tap down to fall faster
[X] There is a crack in FD on the right near the ledge. It is most noiceable when you zoom in all of the way.
[X] after doing an FS you can only use your neutral o attack in the air
[X] at times the computers are caught in a type of animation where they grab ledges but fall down then jump fast to grab ledge again and repeats
[X] Characters don't really go for the smash ball and they don't use final smashes a lot. Make them go for the smash ball and make them use final smashes a lot.
[X] Cannot use neutral specials after final smash uless they die or use it in the air.
[X] After using a projectile, hold back and up and you will roll as if hurt in mid air. Occasionally, this gives you back a jump.
[X] When P1 pauses, P2 can continue the game instead of P1. You should separate the pause bttns
[X] You can jump out of the dead pose.
[X] If grabbed or pulled by Lloyd or Kirby's FS, charge bars stay, for a while before disappearing.
[X] Kirby falls slower if you use all of his jumps and his UpB, vs any less amount of them.
Character:
[X] When mario is in his FS form....when you do chrageable attack and succeds, mario's final form timer regenerates to full.
[X] When Sonic does his Up+B spring jump, he does not go up. (screenshot)
Suggestion:
Version 0.2b
Technical:
[X] Any ranged special attack used may end up in the top left corner
[X] Charater never get to 999% if on 998%
[X] i think you can get 2 smash balls at once now.
[X] If the characters keep hitting the character with the smash ball, the smash ball should come out of the character.
[X] Super FS Glitch
[X] Kirby can still be see through.
[X] Sliding glitch on test stage 2
[X] The dashing move
[X] If two characters charge next to/ are overlapping, the human player's attack is applied to both characters.
[X] Consider adding cancels for charge move
[X] Replace up air attacks that are the same as the up smash attacks
[X] Projectiles in the final form dosen't charge the transform metter.
[X] when you hang on the edge, projectiles vanish.
[X] Incorrect sprites appearing during projectile attacks
[X] Fix sound problems
[X] You can still get spiked through a stage
[X] Fireballs hover at top left of screen when the players are stretched out and kirby floats up there
[X] Charging bar flickers on and off when characters are spread out [high quality and good cpu used]
Character:
[X] Kirby doesnt suck allready sucked abilitys. Like if a kirby sucks in mario's power, and another kirby comes and sucks that kirby, he doesnt steal the other kirby's power. >.>
[X] Kirby's rock should hit people to the side, not up and through the rock. >_>
[X] Speed up kirby's inhale, it has way too much lag starting up and finishing. It doesn't need new sprites, it just needs to be faster.
[X] Lloyd's Side-O sometimes makes him freeze
Suggestion:
[X] Make Kirby have unlimited inhale.
[X] Should be able to grab items in midair
[X] you can get hit while doing an attack :/ it should be that the weaker attack stops, and that characters recieves damage. if the attacks are around the same in damage, they cancel each other out (the animations literaly stops and stays for a second)
[X] Mario's fireball bounce way too high!
[X] When Characters die, make them stand on the glowing platform like on melee and brawl
[X] Add in up, down, and forward tilts
[X] when you pause it, you should be able to zoom in like in the smash bros series, but since its 2D, just a zoom and be able to move view all around
[X] on lloyd's down B it should be able to bounce the character away, or stun them
[X] Make certain frames of an attack do more damage than others.
[X] should be able to roll around while charging an attack(Lloyds O attack,Ichigos O attack etc.)
[X] Make knockback increases more gradual
[X] Lloyd's Rising Falcon should be his down air, and his down air should be his side air
[X] Strengthen Kirby's rock and hammer
[X] Characters momentum carrys on too long. It should be canceled out during moves, not carry on through them.
[X] More delay between fireballs
[X] Shorten Kirby's rock form
[X] Add running into shield rolling
[X] Add the seconds of invicibilty you get when ledge grabbing.
[X] Holding Up and Side special at the same time should do the Up special, not side so you can face the right direction
[X] Make Ichigo bounce less and not go as far on a air down
[X] Give Lloyd's down standard more knockback
[X] Give Ichigo a better down special, his current one isn't very special....
[X] Make Smah Ball activated by just O instead
[X] Get better variety of Kirby audio
[X] Make Kirby eat faster
[X] Make it so spike moves need to be timed
[X] Update Kirby's jump animation
[X] Make a specific move in a combo stronger than the normal
[X] Slow Kirby's movement during his jumps
[X] Make boundaries even bigger
[X] Give mario more range
[X] Make Kirby's inhale unlimited and/or longer
[X] Speed up Kirby's inhale animation
[X] Increase side of Battlefield
[X] Make shield dodges go faster
[X] When kirby has someones ability, it should go away (like the star falls out of him) if he gets hit enough.
[X] Make smash ball float
[X] Change knockback physics, characters start flying too early
[X] ichigo's down o should make him go to the groung faster. like lloyd's forward air. but then he should get up slower.
[X] There should be an indicator for whether or not a character has a smash ball (like an icon next to the character's damage percent).
[X] Instead of making a FS transformation last a short amount of time with huge time regereration through dealing damage, make a transformation last only 30 seconds (or less) with no regeneration at all.
[X] Have Kirby's flying slash projectile have more impact
[X] Shields should take impact, not just make the player invulnerable
[X] Add air dodging
Version 0.2a
Technical:
[X] Charater yelps when not there in 3-4 player mode.
[X] ff charge bar gets stuck on screen
[X] when you are laying on ground, you can crouch, but when you stop crouching, you go back to laying down.
[X] in test stage 2, when the item lands on the left hill, and a character falls out of the stage, the item falls through the ground. Also, when a character is there, when you (or someone else) falls out of the stage, the other character quickly goes into jumping position, and then goes back to their normal position.
[X] character menu: when you make any of the character boxes n/a and play a round, the n/a boxes have the level difficulty bar instead of being blank.
[X] if you respawn and immediately force yourself out of the level while your character's still blinking, when you respawn the second time, your blinking time is cut short.
[X] CTRL + left or right messes up screen
[X] People keep moving in the prior direction when pulled into Kirby's FS
[X] On stock match, CPUs attack invisible characters
[X] If Mario or Ichigo uses their Up-O as their Final Smash is finishing they can use it again.
[X] If you press right shift and enter at the same time while mapping pause, it registers as none.
[X] Jumping into side of test stage two makes you shake
[X] Smash balls move while game is paused.
[X] You can shield while laying down.
[X] More improvment of AI
[X] Two characters can use FS at the same time.
[X] Taunt in dead mode equals not moving
[X] Lower the gravity
[X] multiplayer final smash
[X] Characters attacking before Kirby's FS, hits during it, and sometimes cancels out damage in general.
[X] Decrease Kirby's FS damage
[X] Unlimited Flying with Kirby's standard air move
[X] Game doesn't end during stock mode when lives are used up
[X] After death and game ends, blast appears in the menu screen
[X] Noises from already dead characters play during Kirby's FS
[X] Chargebar not getting reset when downgraded from final form to normal
[X] Invincible hits increase the smash meter
[X] Glitch when you taunt while knocked down, freezes character
[X] Using Ctrl key with the arrows can cause game to mess up
[X] As Lloyd, when you use rising falcon, you can't dash or sheild dash until you use your up special.
[X] Charicter Select Screen glitch
[X] When playing with two people or more only player 1 can use the smash ball
[X] If you rapidly push pause during Kirby's Final Smash, the people inside won't take as much damage.
[X] *If Kirby's Rock attack is used on the ground, he can't get out of it early by pressing O.
[X] *Making the screen really small on the download-able version will make everyone die.
[X] Play with a character and do another character's sounds and moveset.
[X] Being hit while holding the taunt button causes you to rotate randomly
[X] Getting knocked onto your back while holding taunt will cause you to stay down (can't get out by pressing up) until hit
[X] Coming out of a Final Form removes any of your projectiles on the field
[X] Can not turn opposite direction when using Up+O jumps
[X] Character stays on stage as an invisible character that doesn't do anything but take hits and kirby can absorb his power after he dies in four player
[X] Any current field projectile disappears when its character holds onto a ledge
[X] Pausing messes up gameplay in certain situations...
Character:
[X] Character keep on spinning when one Kirby turns into a rock while another kirby starts his final smash.
[X] with mario ff, when you use the bouncing fireball attack (aerial, down standard attack) right before you land, the fireball doesn't bounce and stays on the ground, but still hurts.
[X] Kirby FS glitch-instant death
[X] When kirby fully charges a stolen ability, then taunts it still has charging lines, and when new ability is gained he uses it at full power
[X] Ichigo should be hittable when using down special or firing dark getsuga
[X] Lloyd's sonic thrust can do about 100% dmg. if the opponent doesn't get pushed back enough
[X] When kirby uses a stolen special and just at the same time as the attack hits someone, use FS and it does 108% not 54%
[X] kirby is able to suck up a characters ability in a shield and right after they died.
[X] Mario's fireballs don't bounce when he's in FS form
[X] Mario falls way to fast
[X] Kirby's up+A is canceled if it hit's something. It should just limit him from going higher.
[X] When Mario lands on test stage two, his feet are below the surface
[X] Kirby is shaded backwards during run+A.
[X] Kirby's FS has random problems, mostly with placement of enemies.
[X] In The Demo, Once You've Selected Your Characters, Choose Test Stage 1 and when playing rightclick. Choose Rewind And Choose Your Chacacters Again And The Voices Of The Chacters Are Different. Example: Mario Has Kirbys Voice & Vice-versa
[X] Character's get damaged when Mario transforms
[X] Mario's Down-O and Forward-P has extra frames
[X] Kirby's Up B sometimes causes him to fall through the platform in Battlefield
[X] Kirby changes color during A combo
[X] Kirby's Bankai special doesn't give him the charge ring, only his sword moving up and down
[X] Green BG in Ichigo's down O
[X] Kirby's charge not resetting with absorbed powers
[X] Kirby's eyes are see through
[X] If you die at the right time with Ichigo's full charge, he'll keep that charge on the main menu too
[X] Possible to fly too fast as Bankai Ichigo with mid-air moves
[X] Using Mario side O disables his Up O for too long
[X] Make it a possibility to avoid Kirby's Final Smash when you're far enough or if you're hanging on a ledge
[X] Kirby's Final Cutter makes him go though the ground slightly right when he lands.
[X] Kirby should fall faster while in rock form.
[X] Ichigo can use his Side B in the air multiple times, allowing practically unlimited horizontal recovery.
[X] Mario's up+o too weak
[X] Bankai Ichigo's Down+o allows you to stay in final smash indefinitely
[X] Kirby should do less damage and get shot out farther when hit
[X] Kirby's demon fang does not fall
[X] Kirby AI still sometimes floats high enough that he can easily kill himself, as done by bots sometimes
[X] Slow down Mario-Kirby's fireballs
Suggestion:
[X] When on a ledge, characters should recover not just by jumping, but also left or right
[X] lloyd's FS needs to be bigger
[X] Make shield disrupt a charging attack when used [to save its current charge too]
[X] Kirby's rapid punch should be infinite until disrupted
[X] Ranged attacks should just disappear shortly, instead of only a limited amount of it allowed to be fired at a time
[X] Make Ichigo have a different Standard Move in Midair (P Move) for Normal and Bankai
[X] Flinch time needs to be longer still.
[X] after a running attack, holding the direction you were going will cause you to start running after the attack. characters should automaticly return to idle after the running attack, and then you have to start running again
[X] There should only be one Smash Ball at any given time!
[X] Make projectiles remove faster!
[X] Limit time of ledgehanging to less.
[X] Allow jumping in quicker and slower succession
[X] Kirby should be able to exit rock with B, or down B instead of only down+B.
[X] Ichigo's special needs to go through people.
[X] Make forward smash charge like the UP and Down smash
[X] Add in throws
[X] ichigo's up + O needs to go much higher.
[X] make it easier to use up + o from the ground.
[X] Consider making it possible to deflect projectiles
[X] Add in back-air attacks
[X] Make more falling speed adjustments
[X] Make Battlefield bigger
[X] Speed up Mario's combo
[X] Make attacks able to cancel/reverse momentum
[X] Shrinking screen makes everyone die
[X] Smash Ball Final Form time limit too short, make it longer
[X] Marios up+o doesn't go high enough or diagnle enough and its hard to survive with him.
[X] Change the way final smashes are executed
[X] Bankai Ichigo cant use up+o after using down+o
[X] Make the projectile's not last so long, they go too far before disappearing
[X] Should have more lag time after respawning or at least shorter invinsibility
[X] Make smash moves do more damage than normal attacks, for what's the point of a weaker charging attack?
[X] Kirby's FS should have a much smaller range, not all-consuming
[X] FS attacks should be useable in midair
Version 0.1b
Technical:
[X] Unreachable floating item in top left
[X] Fall through floor (angled ground stages only)
[X] Missing character thumbnails during special form
[X] AI jumps too much, and is stupid
[X] Some objects not removed after game completion (items, projectiles, etc)
[X] Characters get stuck on the ground when trying to use their Up Specials (W+O)
[X] No pausing for CPU matches
[X] Shield remains on when knocked down.
[X] Lloyd audio error (Should be tempest, not Tiger Blade)
[X] Weird glitches with platforms and sliding down the side of the level
[X] Ledge glitches (kirby automatically grabbing, etc.)
[X] Reverse glitch on respawn after using special form, stuck facing one way until right is pressed
[X] Attacking during death auto-executes on respawn
[X] Hitting bottom of platform disables your jumps
[X] Charged attacks still remain charged after death
[X] Chargeable attacks do the same amount no matter how long they are being charged
[X] Hitting the side of the stage will let you use your Up+O jump
[X] Holding down S and immediately releasing it and pushing P causes characters to freeze crouched
[X] Getting hit while crouching messes with character rotation
[X] Charge ring stays on after match ends
[X] Player signs stay after match ends
[X] Character can fall through stage if spiked down through air
[X] If you use a projectile a split second before the timer runs out, it'll bounce around in the character select screen
[X] If you're standing next to two smashballs, you can grab both at the same time
[X] Make FS not hurt Invincible people
[X] Charging a move then transforming with a smash ball allows you to keep the charge move
[X] When getting hit in mid-air you may turn sideways, hold down and you'll land standing sideways stuck
[X] Rolling of cliff with shield on causes it to mess up and sit in the corner of the screen
[X] When you use Ichigo's Down O, he can't attack until after he jumps again
[X] You don't regain third jump when trapped in Kirby or Lloyd's FS
[X] Player signs appearing in weird spots when two characters stand on opposite sides of the screen
[X] The smash ball still sits in the corner where no-one can reach it
Character:
[X] [There is limited fire power for Mario's fireball and kirby's mario power
[X] Fire Mario's down-O is looped wrong
[X] Kirby's side O disables his jumping
[X] Kirby's getsuga is weaker
[X] Kirby's Up+O is glitchy
[X] Kirby's FS Various glitches
[X] No Bankai kirby
[X] Give Lloyd ability to jump after using Rising Falcon
[X] Make Lloyd grab better
[X] Lloyd's taunt sprites are backwards
[X] Lloyd hitting the ground during rising falcon should stop his movement
[X] Luigi says Lets-a-go????
[X] Charging during fire mario's down smash can hurt players???
[X] Mario Fireball doesn't bounce when on ground
[X] Charging during Lloyd's side smash does damage
[X] Lloyds Up+B misses a lot
[X] Lloyds second attack during standard P attack innaccurate
[X] Lloyds Neutral-B makes him invincible
[X] Kirbys Up+O projectile stuck at top of the screen
[X] Rapid tap P with Lloyd to slow fall
[X] Kirbys neutral air stops him from jumping again
[X] Kirbys FS still hurts the person even if the person just died.
[X] When Mario Does his up O attack he gets stuck in the air for a second
[X] Mario and Lloyd remain hanging if you hang and hit down and the direction of the stage at the same time
[X] Mario can have up to five fireballs on the field at once. Mario-Kirby can only have 2
[X] Rapidly pushing pause while Kirbys Final Smash is occurring causes him to only hit the target twice instead of three times
[X] Fire Marios up Special goes too high
[X] Ichigo randomly gets stuck crouching
[X] Regular marios water side attack always goes the direction facing. If you want to go right and you
e facing left, and you press right+o you get the result of left and o
[X] Marios Up+O recorded doing up to 67% damage
[X] Using Up+O and touching the side of the stage allows you to use your Up+O jump again
[X] Lloyd has a green background underneath his arm when running and jumping
[X] Some blue in the BG of Kirbys FS
[X] Make Mario less heavy when jumping (His second jump needs to be able to be used earlier)
[X] Kirby FS you can choose the direction they fly in
[X] Kirby is damageable in rock form
[X] Ichigos new Down Special can knock you though the stage
Suggestion:
[X] Limit ledge grab time
[X] Shorten recovery time
[X] Make Lloyd's Sonic Thrust move him forward a little
[X] Mario's side special shouldn't be able to be used more than once in air (More delay between usage)
[X] Speed up mario's combo (complaint)
[X] Raise the height of death boundaries (complaint)
[X] Disable level skipping (skipping frames in the flash movie)
[X] Projectiles should disappear when hitting a invincible opponent
[X] Speed up Kirby's Up+O
[X] Mario normal form spin should do more damage and range should include legs as well
[X] Make Kirby's Up-B more like Melee
[X] Weaken Kirby's FS
[X] Make Rising Falcon do more damage
[X] Kirby Up-B voice should end in "ayt!" sound, not "ugh"
[X] Add fall cushioning to normal attacks while in mid-air
[X] Have Lloyd's demon fang fall down
[X] Change Kirby's Up+P and forward+P
[X] Modify chargeable projectiles so that you can't use them so quickly
[X] Make it so X speed is not affected if running into an air attack
[X] Do not disable jumping with Ichigo, Fire Mario, and Kirby's side-O
[X] Make Mario's Up-Special go more diagonal
[X] Make Lloyd's side special move him forward
[X] Consider shortening Standard Smash Attacks
[X] Consider increasing Kirby's damage amount
[X] Make Kirby's Up+B do a bit more knockback since up and down motion can't be done, or try and give him two directions in his hit
[X] Consider decreasing Kirby's FS damage
[X] Increase length of character's hurt pose
[X] Power up Kirby's rock and hammer
[X] Use something other than P for charge move execution
[X] Consider allowing projectiles to collide
[X] Consider changing Bankai Ichigo's standard air move to his Down+O move
[X] Make it so that you can't turn around in mid-air
[X] Consider making some Down-P's non-spike moves
[X] Limit how far you can go after using an Up+O move
[X] Make charge able to affect speed of move (such as Mario's forward O attack)
[X] Better positioning of enemies on final smashes such as Kirby's
[X] Improve jumping, allow for quicker succession
[X] Speed up Ichigo
[X] Disable movements during landing time
[X] Cancel out air moves on landing
[X] Mario's fireballs shouldn't have knockback
[X] Let Kirby stay a rock longer
[X] Limit final form time
[X] Add in up-air attacks